Friday, 22 October 2010

[22/10/2010] Continue of Blockout for UDK



Over the last week, a lot of progress on the blockout has been made. The 'clean room' blockout has been started to try and get a good idea of scale for that room. After gathering feedback from a few people in the Labs at University, it appeared that the first blockout in UDK felt too small. To fix this I pushed out the walls of the link room and also the Link Units. The result was good, it made the environment feel a lot bigger but did not take away the compactness and technical feel either. The roof was also lowered as in a third person perspective the ceiling felt too far away from the player and not in view.

Here are a few screen shots from the blockout so far in UDK:



[Link Room UDK - Lit only]


[Better Scale?]


[Initial Blockout though too narrow]


[ Central Control Area - 'Trench Widened and canopy taken up a little]


[ Clean room blockout -Not complete. Floor needs to be dropped a little I think. Doors need to be added on the far right plus ceiling more detailed]


[Inside the Clean room from the film camera perspective]


[Live Action shot - Though a little closer up]

Going off feedback from peers, it seems that everything feels just right now. The link room blockout is now complete and should not change before asset creastion starts.

The next task is complete blocking out the Clean Room. This shouldnt take too long as you are
only supposed to view it through a window. The research lab should be started soon too but I will see how that goes as I don't want to give myself too much to do.

There is an idea once the blockout is complete to UV quickly and colour code everything to what material it is going to be. For example, metal could be coloured silver, computer screen blue, glass white and so on. Setting up lighting might be wise to get a feel for the environment and an atmosphere before any assets are created, helping in the long term.

Tasks aiming to be completed by next week-ish (In brackets are maybes):

  • Block out of all areas complete
  • Beauty shot locations finalised
  • (Asset List)
  • (Colour Coding Materials)
  • (Setting up basic lighting)
Thanks for reading and please leave any feedback you may have, it would be much appreciated!

Noel

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