Friday, 8 October 2010

Reference Gathering for Blockout Phase


Image above: Main Avatar Link Room

First off the scene that I've choosen to create is the Avatar Link Room (AVATAR) which is scene frequently in the movie, mostly in the first act. Its a circular Labratory-like room, not that large and its main purpose is too link Avatar bodies mentally to their Human hosts through a machine that takes the appearence of an EKG machine. An adjacent clean room will also feature in the environment which can be scene from the main area through a window. If there is time, I hope to add in a research labratory. See the mood boards to get a better understanding of the scene.


The main aim at the start of the project was to get very clear understanding for a realistic project outcome. The goal was to focus on quality over quantity as I hope to use this process to build up my core skills of being an artist, so spending more time getting something almost perfect would lead to better art.

My goals of the project are:

  • Create a highly realistic scene using highpoly / high detailed models.
  • Recreate the superb lighting, taking note of important contrasting colours
  • Make the environment feel as if it real and everything is placed logically and works how it looks
  • Set goals early, achieve goals early
  • Create dynamic effects in UDK to make certain assets stand out (Computer Monitors ect.)

I've spent the last week or so researching the area of my choosen scene and collecting as much reference material to help plan and block out the environment. Stills from the film were collected to try and get a few different perspectives of the scene for the blocking out process and asset creation ect.

The next stage of the project is to create a blockout of the environment which will contain everything that I desire to make. It will help gain an idea of what the scene will look like after completion at this early stage, giving me the chance to play around with different compositions without having to wait for the final artwork. I've found creating workable blockouts at the beginning of a blockout is crucial, saving time and giving you a solid idea of what you need to create and a realistic time frame at which to do it in.

Problems I face are:

  • Little understanding of the UDK package
  • Strictly keeping to a time shedule and not straying
  • Unintenionally spending too long on one task (seeking perfection)
I hope to overcome these issues quickly through this project.

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